Pokémon Coding Tutorial – CS50's Intro to Game Development



Learn game development by creating a Pokemon clone game using Lua and LÖVE2D. The principles you learn can apply to any programming language.

This beginner’s course teaches the foundations of game development. This video is lecture 7 of CS50’s Intro to Game Development from Harvard University.

Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz

🔗https://docs.cs50.net/ocw/games/assignments/7/assignment7.html

⭐️Contents⭐️
⌨️ (0:00:00) Introduction
⌨️ (0:04:59) Pokémon Demo
⌨️ (0:11:33) StateStack
⌨️ (0:20:32) StartState
⌨️ (0:23:32) FadeInState
⌨️ (0:29:22) DialogueState
⌨️ (0:33:23) PlayState
⌨️ (0:36:11) Grid-Aligned Movement
⌨️ (0:42:25) Dialogue Revisited
⌨️ (0:44:13) Level
⌨️ (0:46:13) Triggering Encounters
⌨️ (0:50:09) GUIs
⌨️ (0:52:36) 9-Patches
⌨️ (0:55:10) GUI Widgets
⌨️ (1:01:46) Panel
⌨️ (1:03:25) Textbox
⌨️ (1:08:49) Selection
⌨️ (1:12:16) Menu
⌨️ (1:12:50) Party and Pokemon
⌨️ (1:22:19) BattleSprite
⌨️ (1:23:58) Shaders
⌨️ (1:28:45) BattleState
⌨️ (1:37:55) BattleMenuState
⌨️ (1:43:06) TakeTurnState
⌨️ (1:56:10) In Conclusion

Lecture taught by Colton T. Ogden. Thanks to Harvard’s CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50

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